
PawPrints
✈️ Bringing safe long-distance air transportation to pets and their owners.
SUMMARY
Team
4 Designers
Skills
Figma, User Research, Prototyping, Interaction Design, UI Design
Role
UX Researcher & Designer
Timeline
September to December 2022 (4 months)
This project represents the culmination of work I completed with three teammates during Fall 2022 in INFO3450: Human-Computer Interaction Design. We identified a problem space, conducted user interviews and testing, and designed a final prototype, which includes an in-flight app and a mobile pet tracking app. Our goal was to provide pet owners with peace of mind when traveling by air and to hold airlines accountable for pet safety. Our project was recognized as one of the most impactful at the end of the semester and has been showcased to current classes as a prime example of the UX design process. Enjoy!
Final Prototype Movie
Product Walkthrough
Reflection
FINAL OUTCOMES AND LEARNINGS
If I had more time, I would engage with airlines like United and Delta to better understand their current systems, assess feasibility, and validate the viability of implementing our solution. Exploring hardware requirements, such as Bluetooth compatibility and compliance with legal regulations, would add depth to the technical design. Furthermore, I would focus on enhancing accessibility features like color contrast, audio cues, and adjustable text sizes to make the solution inclusive for a broader audience.
Finally, I would dive deeper into refining the interactions between different applications within the system to create a seamless ecosystem. Exploring business costs and benefits would be another critical step in making a persuasive case for adoption.
Overall, this project underscored the value of a structured design process, collaboration, and iteration. It reinforced that great design is not just about solving problems—it’s about creating solutions that are intuitive, accessible, and scalable while always keeping the user at the center.